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S-Tier: Top Five
A-Tier: Great
B-Tier: Good
C Tier: Mediocre
D-Tier: Not So Good
F-Tier: Bottom Five
If you're looking for the most comprehensive Civ 6 tier list, look no further! We've analyzed the entire lineup available in Sid Meier's Civilization 6 and compiled the worthiest rulers in the game, fully up-to-date with the entire roster of every expansion, including the Leader Pass.
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This was a tough list to make, as there are a lot of leaders in Civ 6 now and most of them are quite good! Whether you're playing solo or with friends, on Settler Difficulty or Deity, this list will help you decide who will lead you to victory in the Test of Time!
Updated March 6, 2024 by Matt Arnold: We've adjusted our rankings slightly, accounting for buffs given to Abraham Lincoln and Julius Caesar.
S-Tier: Top Five
The S-Tier is reserved for only the five best Leaders in the game. Whatever their specialties, these historical personalities are the best at what they do, and then some! In alphabetical order, they are:
Abraham Lincoln - America
Honest Abe turns America into a fearsome military machine. With Industrial Zones that churn out state-of-the-art melee units every time they get a new building, Lincoln has the ability to fight and win nearly any war he chooses. If you're going for a Domination Victory, you can't do better than the man in the stovepipe hat!
Abe is even better now than he was when his DLC was first released, having since gained additional Amenities beyond his other bonuses.
Amanitore - Nubia
The Queen of Nubia is the best pick for players who like to carefully plan out their cities. Nubian Pyramids can rack up incredible tile bonuses if the surrounding area is correctly developed, so its no wonder that Nubia is a common pick.
Amanitore also has built-in defenses against early Barbarians, thanks to the incredible Pitati Archer. Keeping the peace and building large cities lets Amanitore easily pursue any Victory Condition she likes, further solidifying her place among the top five.
Jayavarman - Khmer
There's no leader better at feeding their people than Jayavarman. His ability to build enormous, populous cities bolstered by his Religion makes him much more versatile than the game's other Faith-focused Leaders.
The Khmer Domrey is a fantastic mid-game unit, letting Jayavarman conquer or protect territory as he wishes. If you're playing on Deity and Khmer is on the map, always expect them to be one of the top contenders thanks to their amazing confluence of bonuses!
Victoria (Age of Steam) - England
Production is the single most important thing in the game, and the new version of Victoria released in the Rulers of England pack excels at making it. Without Production, you can't do much else, but as Victoria proves, if you have an overabundance of Production, you don't need much else!
As long as she can keep her population growing, Victoria can quickly build anything and everything that she might need. When in doubt, go with the Queen.
Yongle - China
Food is vital, and Production more so. Why not get bonuses for both? Yongle's Lijia ability lets him build a juggernaut of an economy on the backs of large cities. He takes a little while longer to get going than the other S-Tier Leaders, but once he does, watch out!
Civ 6's China spent most of the game's life cycle waiting for a Leader that could make better use of the Great Wall and their other unique abilities. In Yongle, they got more than anybody bargained for.
A-Tier: Great
These Leaders are still among the game's most powerful, but didn't quite make the cut for top five. Each is still perfectly capable of reliably winning games, either through a flexible approach or by focusing on a single Victory Condition
Basil
This Byzantine Emperor plays similarly to Lincoln, but with a much heavier focus on Religion. He mass-produces cavalry instead of infantry, making him more suited to decisive battles than city sieges, but that suits him just fine thanks to the Byzantine Taxis ability.
Basil requires an aggressive play style that steers toward a Domination or Religious Victory, but his Tagma and Tanks are more than capable of getting the job done.
Eleanor Of Aquitaine - England and France
One of only three Leaders that can take the reins for two different Civilizations, Eleanor is surprisingly able to make full use of two distinct play styles. Whether you're amassing Luxuries as France or building large, happy cities as England, Eleanor uses Loyalty Pressure to convince enemy cities to switch sides without firing a shot.
Eleanor gives a unique spin on normal Civilization gameplay, and does a great job of it to boot. If you want to use her to her fullest effect, play with Secret Societies enabled - the Voidsingers' Cultist unit lets her steal cities with almost comedic ease.
Elizabeth - England
Elizabeth is a fantastic all-round Leader thanks to her exceptional economy. If she's lucky enough to be on a naval map, she also ensures that her lands are unassailable with a powerful navy.
Gold is the ultimate problem-solver in Civilization 6, and Elizabeth's Royal Navy Dockyards ensure that she'll always have plenty of it.
Hammurabi - Babylon
If you're tired of waiting for that critical, game-changing Technology to finish, give Hammurabi a try. In exchange for a large Science penalty, Hammurabi can finish any Technology just by completing the Eureka for it. With enough planning and forethought, you can zip down the Tech tree faster than any other Leader!
In the late game, Hammurabi has to rely on Spies to stay ahead of the curve, stealing Tech Boosts from other Civilizations to automatically unlock the associated research. It's a very different - and very effective - way of playing Civ.
Hojo Tokimune and Tokugawa - Japan
Japan is one of the most beginner-friendly Civilizations in the game, thanks primarily to their Meiji Restoration ability. It encourages smart gameplay by rewarding players for grouping their Districts together for adjacency bonuses. The Samurai and Electronics Factory are also excellent reasons to play Japan at any skill level.
As the default leader for Japan, Hojo is a great pick for your first game of Civ 6 or your hundredth. His Divine Wind ability won't always come into play, but when it does it can be just what you need to win naval battles. Alternately, if you'd prefer to be left alone, Tokugawa lets you build a flourishing internal economy without interference from the other Civilizations.
Saladin (Vizier) - Arabia
Arabia's standout feature is The Last Prophet, which guarantees that they'll found a Religion. This is especially useful while you're adjusting to higher difficulty settings, as the AI is usually ruthless about beating you to a Great Prophet.
Of Saladin's two personae, his original version, the Vizier, makes the best use of Arabia's incredible Faith output. His ability to pair Faith and Science is unique in Civ 6, giving him a play style that can't be matched by anyone else.
Sejong and Seondeok - Korea
If you're planning to go for a Science Victory, Korea is THE Civilization to pick. Their Seowon and Three Kingdoms abilities let them set up an enormous Science output quickly, which only snowballs as the game goes on.
Whether you're playing as Sejong for his large Culture bonuses or as Seondeok to maximize a few cities with high-level Governors, you'll always be at the front of the Space Race as Korea.
Sundiata Keita - Mali
Sundiata's unique gameplay turns books into a resource! Great Works of Writing produce Gold and Production in Sundiata's empire, and he has a much easier time hiring Great Writers with Gold.
Mali is already one of the game's most impressive Gold producers, but Sundiata lets them build and grow with jaw-dropping efficiency.
Wilhelmina
The Dutch are often considered just a Gold faction, but they have nearly as much city-building prowess as Nubia or Japan. Wilhelmina excels at extracting value from international trade routes, but the Dutch really win games in their cities.
Rivers provide huge adjacency bonuses for Dutch Specialty Districts, and they get cheaper Dams. This in turn leads to more electricity from hydroelectric power, and if the world climate deteriorates in the late game, the Netherlands can quickly erect Flood Barriers to make sure that rising sea levels won't trouble them in the slightest.
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B-Tier: Good
The bulk of Civilization 6's leaders fall into this category. They're good, they win games, they just don't have the same wow-factor as the S- and A-Tier Leaders.
Leader | Civilization |
---|---|
Ambiorix | Gauls |
Ba Trieu | Vietnam |
Dido | Phoenicia |
Frederick Barbarossa | Germany |
Gitarja | Indonesia |
Gorgo | Greece |
| |
John Curtin | Australia |
Julius Caesar | Rome |
Kristina | Sweden |
Kublai Khan | China and Mongolia |
Lady Six Sky | Maya |
Ludwig | Germany |
Mansa Musa | Mali |
| |
Menelik | Ethiopia |
Nader Shah | Persia |
Nzinga Mbande | Kongo |
Pachacuti | Inca |
Pericles | Greece |
Peter | Russia |
Saladin (Sultan | Arabia |
| |
Shaka | Zulu |
Simon Bolivar | Gran Colombia |
Suleiman (Lawgiver) | Ottoman Empire |
Suleiman (Magnificent) | Ottoman Empire |
Teddy Roosevelt (Bull Moose) | America |
Theodora | Byzantium |
Victoria (Age of Empire) | England |
Wilfrid Laurier | Canada |
C Tier: Mediocre
If you're going to play these Leaders, it's best to have a plan. They're in the bottom half in terms of power, so you'll have an uphill battle - albeit one that you can win with skilled play.
Leader | Civilization |
---|---|
Alexander | Macedon |
Catherine de Medici (Magnificence) | France |
Chandragupta | India |
Cleopatra (Egyptian) | Egypt |
Cleopatra (Ptolemaic) | Egypt |
Cyrus | Persia |
| |
Genghis Khan | Mongolia |
Jadwiga | Poland |
Joao | Portugal |
Kupe | Maori |
Lautaro | Mapuche |
Matthias Corvinus | Hungary |
Pedro | Brazil |
Poundmaker | Cree |
Qin Shi Huang (Mandate Of Heaven) | China |
Ramses | Egypt |
Teddy Roosevelt (Rough Rider) | America |
Trajan | Rome |
Wu Zetian | China |
D-Tier: Not So Good
These leaders aren't recommended unless you're trying for a specific Achievement, or just want a challenge with a Leader who isn't played much.
Gandhi - India
Gandhi has a lot of great tools at his disposal, but his Leader Ability relies on maintaining world peace - a lofty goal, but not a particularly realistic one. It's nigh-impossible to keep the other Civs from fighting if they're set on doing so. Focus on using Stepwells to your advantage if you want to win as the Mahatma.
Gilgamesh - Sumeria
It's much better to have Gilgamesh as an AI ally than to play as him yourself. His focus is on helping out other Civilizations, which unfortunately doesn't go far enough to make sure he's the winner at the end.
Harald Hardrada (Last Viking King) - Norway
Raiding coastlines with your Longships is fun, and can be very profitable, but Norway's abilities are all over the place. This makes it tought for Harald to develop a strategy that can compete with more specialized Civilizations.
Montezuma - Aztec
The Aztecs can have a great early game, but on higher difficulties an Eagle Warrior isn't going to cut it against the multiple Warriors that your neighbors will start with. Montezuma requires control of Luxuries to enhance his troops, but by the time you reach the maximum bonus you're probably close to a world conquest anyway.
Philip - Spain
Philip could have a stronger Religion game than he does - Missions are quite good, provided you can quickly settle outside your home continent. However, Philip's Leader Ability focuses on eliminating competitor Religions rather than spreading his own, which doesn't help him win games.
Qin Shi Huang (Unifier) - China
Warlord Qin falls into the same boat as Caesar. He has a neat ability that can be exploited in alternate game modes - namely Barbarian Clans and Zombies - but in a standard match you're better off using the original version.
Robert The Bruce - Scotland
Robert can produce worthy cities thanks to Scotland's Civilization Abilities, but his Leader Ability may as well not be there at all. There may be some situations where you'll want to get away with declaring a war without Grievances, but they're rare enough that you can't rely on Flower Of Scotland in any given game.
Julius Caesar was previously in this tier, but moved up after getting a major economy buff. If you were underwhelmed with him before, it's worth casting the die one more time with Caesar.
F-Tier: Bottom Five
From good ideas that didn't work to all-around bad picks, these are the Leaders best avoided.
Catherine de Medici (Black Queen) - France
Spies are great, but the Black Queen doesn't enhance them enough to make them worth building a strategy around. Play her alternate version - or better yet, Eleanor - for a much better experience playing as France.
Harald Hardrada (Varangian) - Norway
Levying your City-State vassals can turn a war around, and the new version of Harald introduced in Rulers of England can do so very cheaply. It's a fun trick, but relying on an emergency measure as your main strategy isn't the best play.
Mvemba a Nzinga - Kongo
While Kongo can build some of the biggest cities in the game, Mvemba a Nzinga's inability to found a Religion is a major weakness. The addition of Nzinga Mbande to the game renders the game's original Kongolese Leader obsolete.
Tamar - Georgia
Routinely derided as the worst Leader in Civ 6, Tamar's benefits are limited to slightly better Walls and Men-at-Arms. She could theoretically leverage her Religion in City-States to win votes for a Diplomatic Victory, but she'll be quickly overshadowed by better Faith Civs.
Tomyris - Scythia
Players were so excited about Tomyris and her Scythian hordes when Civilization 6 launched, due to her ability to get two cavalry units for the price of one. That didn't turn out to be a powerful enough ability to conquer the world, however, and the feared Scythian Queen ended up riding a one-trick pony.
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